Part 13: Chapter 8 Redux
Chapter 12 Chapter 8 ReduxWhere we last left off, we learned we needed to get a Kravian Pass to pass through Kravia, and only the new bishop of Darakin had them. Langs Gang resolved to storm the castle once more, and now Sharon, the pi-I mean, honest young lady has joined our party.
Our current objective is to reach the castle via the secret tunnel like we did last time.
..but first.
Naturally, Sharon joining us means theres going to be new side content. However, at this very point, theres actually remarkably little to see.
Before we leave, Joe has some comments on our new friend. This gives her the Miss Fickle nickname.
Taking Sharon back to Nohl doesnt invoke a special scene like it did for Maya and Kazan, but shes still here and commenting on things.
Although a bit out of character, I decide to smash the snowman. Theres content here, you see.
Whenever Lang attacks something outside battle, he performs this goofy animation.
First theres a kick
Then he elbow drops onto whatever hes attacking. A bit excessive for a ruddy snowman to say the least.
This is t-too cold Im going to f-freeze out here! Br-r-r! Hey! You okay?
We get a choice of dialogue. I choose to have reality ensue.
Is Is that so? I feel better
Ah, atchoo! So-so c-cold
This is all the side content we have today. Like I said, not much.
Now were going to actually head to the castle. Now, Maya and Kazan brought up the Three Star Hotel, but thankfully we dont have to go back through the sewer entrance again.
We still have the exit that places us right next to the Kabel Ruins. Of course, this means we still have to traverse the Kabel Ruins.
But that shouldnt be too hard since we did it once already, right?
Impressive
Voila! Now, arent you glad you brought me along? Heh heh heh heh!
As should be plain for all to see, the purpose of this retread of the Kabel Ruins is basically a big tutorial for Sharon. And in light of that, lets talk all about Sharon, shall we?
Sharon is our first new party member to actually use a weapon. Sharon has a special set of curved swords, like cutlasses and scimitars. These can be bought at shops, combined, and found like weapons for Lang.
Sharon is an obscenely fast character. From now until the end of the game, she will routinely be the first to act, both among your party members and usually even out of all actors on the field. This makes her perfect for getting rid of troublesome enemies before they can use a nasty status attack or something. At this point in the game, shes also our hardest hitter and has the most Art Blocks of anyone present, even Kazan. With the addition of cooking and a Power Necklace, Sharon will annihilate enemies of all kinds and commonly do 10k+ damage every round.
Now I think its time you got a glimpse of her in action, eh?
Click here to see Sharons Art Exhibition and her Origin in action.
(Note I decided to record her Art exhibition elsewhere because my machine was feeling most unco-operative when I recorded the Kabel Ruins redux)
If it wasnt already clear from the way battles have been set up thus far, you can only have 3 characters on the field at any given time. That means we have to bench someone to use Sharon. At this point, Mayas the one lagging behind in damage output, and seeing as Arrode has all-hitting attacks that can destroy enemy formations, its obvious whos getting subbed out for Sharon.
In case youre wondering, no, its not possible to bench Lang.
Anyway, enough about Sharon. Lets talk Kabel Ruins 2.
Shadow Skulls are just pallet swaps, but Vurans are new. It can cause poison, and it likes to block a lot.
Kelv Sol Mas are a bit like the Baki in that there are variations on them. Kelv Sol Ma come with different coloured robes which indicate different elemental types; red for fire, blue for water, and purple for thunder.
Kelv Sol Mas have a range of all-hitting attacks, some of which cause nasty status effects. One causes Confusion, which prevents you from knowing what attacks youre making (all the directional attacks are marked ? and the input is randomized). Another induces Seal, which prevents the use of MP moves like Origins.
Alza Dorgue can put you to sleep, but otherwise theyre nothing special.
Seeing as we already cleared Kabel Ruins before, this should be a simple waltz to the exit, right?
Wrong. All the puzzles that barred your path last time have reset and require new methods to solve them. New Explorers Notes have also spawned in certain places to help. In this room, where we needed to spell SNAKE on the pedestals, we now have to light every pedestal that doesnt comprise SNAKE.
The puzzle to acquire the Explorers Note requires us to step on the pressure plates in the order denoted by the boxes.
We could have used this elevator the first time around, but without Sharons Arrode, we couldnt proceed. Now its the only way, as an arbitrary wall blocks the route we used last time.
This puzzle called on us to light the closest pedestals last time. This is just that in reverse.
We stop at the camp site outside where we fought Slogar last time.
Hmm, I wonder. But no matter what hes like, weve gotta be prepared.
Thats right! Weve GOT to get a Kravian Pass!
This is one of those puzzles where you change one thing, and the two next to it change status. Im not sure if theres a word for it, but its a common one in games with puzzles. All we have to do is mess around with it until all the pedestals are lit up.
The colour puzzle just calls on us to do ROY G BIV this time around.
If we light these candles with Galea
These guys pop out. A lack of a visible health bar is usually reserved for bosses and such, but these enemies arent too hard to beat.
The trick here is to have only the special looking boxes touch the floor.
They all explode, revealing a chest with another Explorers Notes.
This puzzle calls on us not to simply light a set bunch of pedestals, but to light and extinguish them in a set pattern. Maybe Im too stupid or something, but I couldnt figure out how to glean the solution from the Note on this puzzle.
This area initially appears to be a dead end, but using Galea on the wall reveals an Arrode switch needed to get to the exit.
Theres a few important items that I didnt actually grab while I was first here. These include the Book of Fear for Sharon, teaching her the Hyper Art Fearful Arc. You can also grab the Spell of Earth to teach Maya Dust to Dust. Theres also a Prison Key that opens a room in Doplin Castle. This is the subject of a small side quest, and Ill detail it later.
We exit the Kabel Ruins and once again enter Doplin Castle.
Every encounter here involves a set of the various knight flunkies weve seen thus far. These ones we actually havent seen before, but the others are what youd expect.
These are Raynofs flunkies. Interestingly, theyre called Crimson Warriors despite explicitly calling themselves The Red Knights in Raynofs cut scenes.
And these are the MIGHTY Balkens subordinates, who stood around while he fought us. Note the image here is taken from someone elses game, because I found it ridiculously hard to trigger an encounter with these guys. I didnt see them the first time I went through, and I tried for way too long to get an encounter later.
If youre confused about their Bronze nature, I believe the idea is their armour has developed a patina. The fact that theyre bronze warriors makes the Doplin Knight scheme weird. Youre got bronze and gold knights, but no silver ones. The middle ones are crimson.
We can leave the castle just like before. This lets us rest, cook and prepare.
To find the new bishop, we have to head through this door, which was locked all the other times we were here.
Out here, we can already hear the sound of the next theme playing, albeit softly.
Now Playing Boss Pipe Organ
What? What kind of way to speak to a bishop is that ?!
Now Playing Holy Banderas Requiem
He turns around.
I cant tell if the game is making a jab at itself, given how easy it would be to forget who he is by this point.
Its Bubba, of course. Giving the wrong answer just makes him mad in different ways.
When Doplin told me to look after the castle while he was gone, I was mad at him at first. But now Id glad he did!
(*Snicker!* That Doplin said if we kept the checkpoint closed, these guys would show up here And by golly, he was right!)
Doplin ?
I dont believe it Dont tell us you sealed off the checkpoint just so you could catch us ?!
cause that actually makes perfect sense, seeing as Im the ONLY threat to your masters plans right now.
No, no! Not catch you, exactly. More like give you a good beating! Im gonna avenge Elfins death!!
Elfin ? Oh, yeah! That monster I defeated in the canyon.
Elfin wasnt a monster!! You killed You killed my true love ! Aw, damn you to hell!!
Cue boss fight.
Bubba is meant to be a pretty tough boss. While he can only attack one character at a time, his attacks are all capable of destroying you in one go. One of his attacks will even cause the Bewitch status, that causes the character afflicted to attack allies.
we destroy him in two rounds. He doesnt even get a proper attack off.
Variable Arts do a pretty large amount of damage regularly, but couple that with the Power Necklaces as well as a good cooking recipe (either Kazan Curry or Heavenly Beef), and you become a wrecking ball that can easily overcome bosses for some time to come.
On the first round, after our Variable Art, we get this cut scene.
This is a half way complete kind of cut scene. On the first round.
He has to charge AP to use his attacks. This justifies how hard they hit, but as were destroying him this quickly, we never see him actually attack.
Click below to watch the trivial nothing that is the Bubba Boss Fight.
Elfin !! *Sob!!* Damn it ! Damn it all !!
Bubba punches the ground repeatedly.
Its a bit hard to see, but Maya puts on her concerned face.
Hes gone Gone to that place beyond the twinkling stars in the sky Gone to be with Elfin
Thats Bubba shedding a single tear in Elfins memory, if it wasnt clear.
Dreaming of an unknown tomorrow Traversing a wilderness of blood and pain
I guess Doplin headed south, looking for something called a sacred stone.
Bubba .What made you decide to tell us ?
I, I dunno .It was just a whim, I guess Instead of Doplin Id rather YOU guys Nah .Never mind
.And heres a little present from me. If you want to get through the checkpoint, take this.
We get the Kravian Pass. Now we can leave and pass through Kravia.
Wait a minute, guys, guys!
What is it?
We didnt even fight a big bulky knight!
.did we need to?
It happened every time I came to this castle!
Lang, lets just go
I have such a bad case of blue balls right now
In case youre wondering, well be seeing the third son of the Mesai Clan eventually. Just not in Doplin Castle.
I will be leaving things on this note.
Join me next time, where we pass through Kravia and the game opens up a lot more.